Getting to know you, our user.
Posted by Gagan, Friday, June 2nd, 2006 | About this Post
April’s article discussed why navel gazing can be destructive for any company’s health. Then in May’s article we talked about ‘context’. This month we focus on quality of information we have about our target user. The person who buys the end-product. Be it a business or a Joe Blow from down the street.
Most businesses rely on statistical data to learn about there customer aka user. Be it demographic info such as age, income, occupation etc. But we find that the richness of talking to the actual users and learning about their experiences cannot be found in the best drawn statistical chart. Statistical averages are useful for large scale projects such as deciding where a highway should be built, but a humanized approach works better when designing software or marketing collateral. We find that creating user profiles helps us remain objective in our process, validate our design decisions and intuitions about potential problem areas. This is an example of a user persona that helped us conduct a usability study on our client’s existing web service
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Besides those good old statistics about demographics of your user, try and get some empirical data about your target audience. Do you know about how and why your user buys your product? What is their current perception about you and where did they get this impression? How different is this impression from the marketing message you put out there? Here’s a brief checklist of items to find out about your user:
- Experience: How long have they know about you, and your products? How did they come in contact with your brand? What similar products do they use currently? This will teach you not only your competition but also about your users experience with your product domain.
- Relationship to you? What do they know about you? What do they NOT know about you? This will help shape marketing, and brand awareness initiatives. Good branding is about creating top of mind awareness. And if you haven’t got to that stage with your core audience yet, there may be some work ahead.
- Relationship to technology: An easy way to figure this one out is to really hear how people talk about technology (Phrases such as ‘That thingie to click on…’ speak volumes about your user’s comfort level and exposure to technology). Alpha geeks (those who adopt early and often) have different relationship to technology than laggards. And both may impact your bottom-line differently even if your product has little to do with cutting edge technology. After all there is no point creating a complex interactive flash movie about your product, if it’s controls will frustrate yourt users and take focus away from your product.
- Language: Pot-taah-toh or Put-tay-toe? Do they use the same words that you do to describe the end-product? If you work in the music industry for example, does your user think of their music as songs or tracks? Use the language that works for your user. If you are a b2b enterprise, what does that business call their target audience? Use that word (example: subscriber?) to refer to their customer
- Humanize your brand: Ask people that if your company were an actor which actor would it be? It’s probably better to be seen as a Brad Pitt than a Jack Nicholson if your company deals with cutting edge technology. Not good if your brand is seen as a Dame Judy Dench when your aim was to attract a young, energetic crowd.
- Drivers of purchase decisions: What is important to your user when it comes to your product domain? You may be surprised by the answers you get. You might think that people only care about price, but they actually base decisions on credibility. You might think that people look for deals, but turns out they just trust what their son, daughter, niece or nephew tells them to buy. Finding the decision drivers will help focus your energies in the right direction.
I could go on, but the idea is that we want to find ‘human information’ not numbers. Wisdom not data. No one has 2.24 kids and is of 30 to 40 years of age. Averages only get you so far. We think better design happens when we can imagine who it is, that we are designing for.
"When I design, I design for people, not for an abstract entity, a market, but for real people. People I know, people I love."
— Konstantin Grcic (European furniture designer)