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	<title>DesignStamp Opinion &#187; HowDesignConference</title>
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		<title>How Design Conference takeaways</title>
		<link>http://www.designstamp.com/opinion/how-design-conference-takeaways.html</link>
		<comments>http://www.designstamp.com/opinion/how-design-conference-takeaways.html#comments</comments>
		<pubDate>Sat, 01 Jul 2006 13:00:31 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[HowDesign]]></category>
		<category><![CDATA[HowDesignConference]]></category>
		<category><![CDATA[Innovation]]></category>

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		<description><![CDATA[Imagine this, 4000 designers in one room. Now add to this,  another 6000 eBay sellers in the room next door. It's 38 degrees outside and a  bunch of men and women are handing out XXX cards to anyone who'd take one. Man,  woman or child]]></description>
			<content:encoded><![CDATA[<p>Imagine this, 4000 designers in one room. Now add to this,  another 6000 eBay sellers in the room next door. It&#8217;s 38 degrees outside and a  bunch of men and women are handing out XXX cards to anyone who&#8217;d take one. Man,  woman or child.</p>
<p>June 12, 2006, The Mandalay Bay hotel, Las Vegas and  I am at the <a href="http://www.howconference.com">How Design conference</a>. For the next 3 days I will attend a  whirlwind of various design seminars, talk to people at the <a href="http://www.vfs.com/digitaldesign">VFS</a> tradeshow booth  and also find the time to gamble some money away, and of course take in the  crazy over-the-topness that is Vegas!</p>
<p>The conference was interesting and eye-opening. Graphic  designers and interactive designers seem to be living in two parallel universes  and it is time that someone opened a door and stepped to the other side. How  Design conference is the Mecca of graphic design conventions. Print design was  celebrated, paper was fetishised. Imagine a magazine that displays dripping wet  luscious lipsticked lips that invite you to touch them, and when you do&hellip;hmm&hellip; the paper has been designed to actually have the sensory feeling of touching  &hellip;lips! A bit creepy if you ask me. The world of digital design and interactive  media seemed a bit foreign to most people there and the topic was really a part  of the agenda at How Design. Not that there is anything wrong with that. The  conference itself was just like most other conferences. Filled with people who  were being paid by their employers to be there. Some were interested in being there;  some were just there for the ride and the boatload of free paper samples.</p>
<p>Here are a few things I got from the conference. Some gleaned  from the result of the &#8220;teachings&#8221; at the seminar and others just came from me  glazing over from time to time.</p>
<ol>
<li>The  world of design is going through an evolution. For the first time, it seems to  be OK to talk about <strong><em>Design</em> in context to business</strong>. Even now design is often  mistaken for something that makes other things &#8216;pretty&#8217;. Allegedly, <a href="http://www.businessweek.com/">BusinessWeek</a> struggled with what to call their &#8220;design&#8221; section because early testing  showed that if a section was named <em>&#8220;Design&#8221;</em> business owners assumed it meant  something like Interior Design or Architecture and won&#8217;t click on it! They  settled on calling it <em>Innovation &amp; Design</em>. Moira Cullen, Design Director at  Coca Cola contends that design lived under the pseudonym <em>Technology</em> in the 90&#8217;s  and now lives disguised as the buzz-word <em>Innovation</em>. And as if to prove Moira&#8217;s point, going back to the BusinessWeek example, the URL for the Innovation &amp; Design section is <a href="http://www.businessweek.com/innovate/">http://www.businessweek.com/innovate/</a> (where did the word design go?). <img src="http://www.designstamp.com/images/examples/starbucks_human_touched.jpg" alt="Starbucks's mantra: Human touched advertising collateral" width="275" height="222" /></li>
<li><strong>Branding  and consistency</strong> may have a seemingly simple relationship from the outside (i.e.  keep your brand consistent) but it is one that is highly complex and requires  further exploration. Starbucks&#8217;s global creative director Stanley Hainsworth, &nbsp;uses 5 mantras and one of them is to make sure  everything is &#8220;hand touched&#8221;. They want to make sure that every marketing piece  does not just rely on PhotoShop and computer graphics to create textures but  they actually add little human touches such as smudges and paper tears to make  that piece have the &#8220;Starbucks fee&#8217;. The color palette and the ad campaigns can  be varied and diverse in their look, but that is one thing each of them must  share.</li>
<li>I  asked a question at the end of one of the sessions &#8220;<strong>What is the role of  Interactive Design in your studio</strong>.&#8221; I got an almost defensive answer, &#8220;We know  it&#8217;s out there, but if someone wants that, we just outsource it.&#8221; Interesting  especially because this was shortly after listening to a previous session about  cross-media campaigns and building natural tie-ins that create product interest  by using the web to build the hype. Will print shops suffer or value from  having the ability to think outside their typesetting press?</li>
</ol>
<p>There was more that I doodled and puzzled over, but I won&#8217;t  bore you with the details (for now). Bottom-line, I came back to Vancouver as  an <em>&#8216;inspired fighter&#8217;</em>. I will share what I know and in the process break down a  few barriers. Some mine and some that are held in place by others.</p>
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