What Community is Not
Friday, May 16th, 2008
I have already written about what web 2.0 means to me, this time let me unpack what community is not. Because sometimes by figuring out what something is not, we get to the core of what it is.
I have already written about what web 2.0 means to me, this time let me unpack what community is not. Because sometimes by figuring out what something is not, we get to the core of what it is.
First, Happy New year! We want to thank our clients, readers and all the people we worked with in 2006. It’s because of you, that 2008 seems so full of promise. If January is any indication, we are headed for a year where we will see great impact from our design work. While NDA’s and legal obligations keep me from tooting our horn, we are headed to Paris for a exciting project, that will most likely have a positive global impact. Stay tuned for more details as they become releasable!
For those of you who have never traveled with a designer, your photos must be, well, so normal. However, my poor camera frequently finds itself shooting odd subjects. From garbage cans, street signs or zooming in on random billboards. Visiting a foreign country makes the designer in me work over-time. I want to capture the genius and the obtuse. Here are 5 of the top photos that capture some interesting design solutions (4 good, 1 questionable)
I am a usability and interface snob. I hate using the mouse, and instead look for “accelerators” to get things done. The less menus that stand between me and the task that I want to do, the better. Hence it is only fitting that I share a few apps that help me get things done a bit faster, more efficiently and are the cause for the smallest of celebrations. So here is my top 10 list of apps, big and small (only 2 pay cost money), that help me get stuff done everyday
Over 6 months ago, we were approached by a small start-up company to do some user experience work for them. They were building a Flash based interactive media player and they wanted to make sure that their demo player made sense from an interaction design standpoint. So we set to work, defining the persona, establishing [...]
I sold my privacy. No, I actually gave away my privacy. I resisted for a while, and then decided that I would consciously give away my privacy in exchange for the delicious geekiness of moving faster, doing more online, and living with the illusion that I am somehow more productive
This month we focus on quality of information we have about our target user. The person who buys the end-product. Be it a business or a Joe Blow from down the street.