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	<title>DesignStamp Opinion &#187; Personas</title>
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		<title>Project Spotlight: Intuitive Access to International Statistics</title>
		<link>http://www.designstamp.com/opinion/project-spotlight-intuitive-access-to-international-statistics.html</link>
		<comments>http://www.designstamp.com/opinion/project-spotlight-intuitive-access-to-international-statistics.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 00:07:16 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[User+Experience]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[userresearch]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=83</guid>
		<description><![CDATA[Project brief: "Present the data from one of the world's most reliable sources of international development statistics."  I am happy to report that our work for the OECD has become one of our most successful projects to date]]></description>
			<content:encoded><![CDATA[<p>It’s not everyday that you get a project brief that goes something like this:</p>
<p class="quotethis">&#8220;Present the data from one of the world&#8217;s most reliable sources of international development statistics.”</p>
<p>The magnitude of the project seemed inconceivable at first glance, and its social and economic ramifications staggering. But I am happy to report that our work for the <a title="OECD" href="http://www.oecd.org/">Organization for Economic Cooperation and Development (OECD)</a> has become one of our most successful projects to date. I write this blog entry after-the-fact, the project has gone ‘live’ and you can read more <a href="http://www.oecd.org/pages/0,3417,en_36734052_36734103_1_1_1_1_1,00.html">about the OECD here</a> and <a href="http://www.2paths.com/projects/oecd-case-study/">learn about the project itself from 2Paths</a>, the company that hired us to conduct user research and design the user interface to drive this web application.</p>
<div class="topaccent">Tip: This blog is an encapsulation of our design process in tackling this project. Want something more visual? You can view the end-result, our interface design solution for the OECD: <a title="We designed the interface for the OECD's Query Wizard for International Development Statistics" href="http://stats.oecd.org/qwids/" target="_blank">Query Wizard for International Development Statistics</a>.</div>
<p>The project began back in November 2007, with 2Paths having initiated a detailed scoping and budget phase with the client. They decided early on to bring design experts on to the team to lead the interface development for this project.  DesignStamp joined in January and development was to begin in March.  Our task was to gather as much knowledge about the project as possible, from the work 2Paths had already done, the various user types identified and also understand business requirements from the client.</p>
<ol>
<li>Our search for this knowledge meant doing extensive <strong>interviews with users</strong> from around the world who came in contact with OECD data for a variety of reasons. We conducted in-person interviews, phone interviews and also relied on video conferencing technology to be able to do small focus group style interviews.</li>
<li>We then made the trip to Paris, to <strong>gather business requirements</strong> from the OECD and echo our understanding of their vision, as well as what the end-users desired.  It was important that we speak with the staff that managed the current databases on international development statistics.  We learnt about the issues OECD development staff had in using the OECD.Stat interface and also documented queries from users.</li>
<li>This knowledge combined with our <a title="Getting to know you, our user" href="http://www.designstamp.com/opinion/getting-to-know-you-our-user.html">user research</a> gave us enough information to be able to create the set of <a title="DesignStamp PDF on User Persona" href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf"><strong>user personae</strong> (PDF)</a> that would inform the rest of the project work ahead. The persona process is invaluable in helping not only help keep the end-user in mind when designing solutions but also lend focus to project scope.</li>
<li>We moved quickly from a lo-fi <strong>wireframing deliverable</strong> whereby we explained our proposed solution to the client using sketches, to high fidelity prototypes that enabled us to present click through scenarios and validate our approach based on common tasks that users may undertake to extract data from the interface.</li>
<li>Having received approval on the wireframes, we worked with the 2Paths development team and the client to hit 2 to 3 week iterations and tackle off user stories that helped us <strong>build components of the project in a priority sequence</strong>.</li>
<li>We worked with 2Paths to merge our design with their agile development process.  DesignStamp designers were kept a minimum of 2 weeks ahead of developer work, so that we could get client approval on the <strong>interface decisions</strong> and be ready with assets for developers to complete the user stories in time.</li>
</ol>
<h3>Lessons learned from this project:</h3>
<ol>
<li>One of our big wins was to <strong>align ourselves with the client from the get-go and work with them as partners</strong> trying to solve the problem. We took the time to understand the “pain”, and appreciate their goals before we started to do any design work.</li>
<li>The time 2Paths spent <strong>educating the client on how an agile development process works</strong> was worth the effort. Having client buy-in was invaluable, as they knew what to expect, what not to expect and just how we would tackle off the project in incremental bits. 2Paths did a great job managing this.</li>
<li>The OECD was the perfect client in many ways. <strong>Perfect client=Accommodating, collaborative and open</strong> to providing us with the knowledge we needed to do our job well.</li>
<li>The agile process works only when the <strong>client, and the entire team appreciate the benefit of frequent deliverables</strong>. It was also important that designers were kept 2 weeks ahead of the developer work, so that we could have time to work on, and gain approval on interface decisions, prior to the developers needing graphic assets.</li>
<li><strong>Modern communication tools helped our global team produce a global project</strong>. Say what you will but the project would have been severely impacted if we could not rely on web conferencing and being able to share our desktops in Vancouver with a client in Paris. We had weekly check-in points to keep the client in the loop at all times. Remote conferencing was invaluable for that (even if it meant that the Vancouver team was bleary eyed, attending conference calls at 7 am in the morning!).</li>
</ol>
<p>This project tested our process by the shear magnitude of the design brief. This project has proved to us once again, that we don’t just create good looking work; we solve problems. We do so by following a user-centric <a title="DesignStamp Process" href="http://www.designstamp.com/about/process.html">design process</a> that marries business objectives with user goals. And at the end of the project, our biggest rewards: The glowing testimonials from the client and the users who have tested our new interface. You can view <a title="OECD: Query Wizard for International Development Statistics" href="http://stats.oecd.org/qwids/" target="_blank">our design solution for this project here</a> or <a href="mailto:%69%6e%66%6f%40%64%65%73%69%67%6e%73%74%61%6d%70%2e%63%6f%6d">contact us</a> if you would like to learn more about our process for solving complex business problems.</p>
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		<item>
		<title>Getting to know you, our user. Part 2</title>
		<link>http://www.designstamp.com/opinion/getting-to-know-you-our-user-part-2.html</link>
		<comments>http://www.designstamp.com/opinion/getting-to-know-you-our-user-part-2.html#comments</comments>
		<pubDate>Sun, 13 Jan 2008 08:13:53 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[User+Experience]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[userresearch]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://www.designstamp.com/opinion/getting-to-know-you-our-user-part-2.html</guid>
		<description><![CDATA[First, Happy New year! We want to thank our clients, readers and all the people we worked with in 2006. It's because of you, that 2008 seems so full of promise. If January is any indication, we are headed for a year where we will see great impact from our design work. While NDA's and legal obligations keep me from tooting our horn, we are headed to Paris for a exciting project, that will most likely have a positive global impact. Stay tuned for more details as they become releasable!]]></description>
			<content:encoded><![CDATA[<p>First, Happy New year! We want to thank our clients, readers and all the people we worked with in 2006. It&#8217;s because of you, that 2008 seems so full of promise. If January is any indication, we are headed for a year where we will see great impact from our design work. While NDA&#8217;s and legal obligations keep me from tooting our horn, we are headed to Paris for a exciting project, that will most likely have a positive global impact. Stay tuned for more details as they become releasable!</p>
<p>Back in <a href="http://www.designstamp.com/opinion/getting-to-know-you-our-user.html" title="Getting to know you, our user">June 06, I had written an article</a> about a more human approach to brining users into the design equation. In the midst of packing and checking flight times, here is a PDF that has so far only been used by us internally and sent via email to our clients.  It lists our process of highlighting user goals and marrying them with business goals. It is heavily influenced by Alan Cooper, and his book &#8220;<a href="http://astore.amazon.com/httpwwwdesigc-20/detail/0672326140/104-7493822-8931165" title="The Inmates Are Running the Asylum">The Inmates Are Running the Asylum</a>&#8220;&#8211; a must-read for anyone involved in the design, management or development of an interactive project.</p>
<p><a href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf" title="DesignStamp Persona Process" rel="external"> <img src="http://www.designstamp.com/images/common/icon_pdf.gif" alt="DesignStamp Persona Process" height="28" width="28" /></a><a href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf" title="DesignStamp Persona Process" rel="external">DesignStamp Persona Process</a></p>
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		<title>Five 80&#8217;s songs to make sticky websites</title>
		<link>http://www.designstamp.com/opinion/five-80s-songs-to-make-sticky-websites.html</link>
		<comments>http://www.designstamp.com/opinion/five-80s-songs-to-make-sticky-websites.html#comments</comments>
		<pubDate>Mon, 02 Apr 2007 07:50:12 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[User+Experience]]></category>
		<category><![CDATA[Web20]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[social_networks]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[userresearch]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://www.designstamp.com/opinion/five-80s-songs-to-make-sticky-websites.html</guid>
		<description><![CDATA[Let’s talk about building stickiness. Sticky like rice. What makes a website sticky? In other words, why do we go back to same site time and again? With this month's article I am outing myself as someone who grew up listening to 80-ish (one 90's and one 70's song thrown in) music. Here are 5 songs about people who come back to websites and help make them sticky.]]></description>
			<content:encoded><![CDATA[<p>Let’s talk about building stickiness. <a rel="external" href="http://rouxbe.com/viewer/preview/64">Sticky like rice</a>. What makes a website  sticky? In other words, why do we go back to same site time and again? With this month&#8217;s article I am outing myself as someone who grew up listening to 80-ish (one 90&#8217;s and one 70&#8217;s song thrown in) music . Here are 5 songs about people who come back to websites and help make them sticky. (Click on the song titles below to take a take ride back while you read this article!)</p>
<h3><a rel="external" href="http://amazon.com/gp/recsradio/radio/B00094AT4O/ref=pd_krex_dp_001014/103-9994002-6679863?ie=UTF8&#038;track=014&#038;disc=001"><img width="55" height="55" alt="Pat Benetar" src="http://www.designstamp.com/images/examples/80-pat.gif" /></a></h3>
<h3><a rel="external" href="http://amazon.com/gp/recsradio/radio/B00094AT4O/ref=pd_krex_dp_001014/103-9994002-6679863?ie=UTF8&#038;track=014&#038;disc=001">We Belong</a></h3>
<div class="hide"><span class="pullquote">&#8220;We belong to the sound of the words. &#8230;We&#8217;ve both fallen under. Whatever we deny or embrace. For worse or for better. We belong, we belong&#8230;&#8221;</span></div>
<p>Tribe members are a brand’s strongest  advocates. They feel like they helped build something (I am&#8230;trying&#8230;to resist another  80’s pop reference&#8230;<a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B00000BKJ8002011/ref=mu_sam_wma_002_011/103-9994002-6679863">but I can&#8217;t</a>!!) and will go to bat for the website they  are a part of. Brands have relied  upon way tribes before social networking became cool. <a rel="external" href="http://en.wikipedia.org/wiki/Avon_Products">Avon<img width="12" height="11" alt="what is Avon" src="http://www.designstamp.com/images/common/whatis.gif" /></a> and <a rel="external" href="http://en.wikipedia.org/wiki/Mary_Kay_Cosmetics">Mary Kay<img width="12" height="11" alt="what is Mary Kay" src="http://www.designstamp.com/images/common/whatis.gif" /></a> cosmetics  relied upon women selling to women like themselves. <a href="http://astore.amazon.com/httpwwwdesigc-20/">Amazon relies on book  lovers sharing their love</a> for the written word with others like themselves. The  key is to be driven by niche. If you share a deep love for something with  someone else, you already have something in common, so relating with them becomes  that much easier. And if you side with the small guy fighting the big guy than  the community feeling is even stronger. Consider the <a href="http://www.orangecrate.com/modules.php?name=News&#038;file=article&#038;sid=119">linux community</a> or the teeny bopper <a href="http://www.myspace.com">MySpace</a> community. Both rely on people sharing what they have in  common. Music, code, wanting to belong to just belong, whatever.</p>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B00001QENY001010/ref=mu_sam_wma_001_010/103-9994002-6679863"><img width="55" height="55" alt="EBTG" src="http://www.designstamp.com/images/examples/80-ebtg.gif" /></a></h3>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B00001QENY001010/ref=mu_sam_wma_001_010/103-9994002-6679863">The Future of the Future </a></h3>
<div class="hide"><span class="pullquote">&#8220;&#8230;I can feel you looking back at me. To see how I&#8217;m done. What is it inside you that makes you want to be my god&#8230;&#8221;</span></div>
<p>I love the promise of what they are about to become. I love them and I  promise to love whatever they do next. I am in love with the future of this  brand. <a rel="external" href="http://www.basecamphq.com">Basecamp</a> became successful even before it launched because it could rely  on a strong fan base that read the <a rel="external" href="http://www.37signals.com/svn">37 signals blog</a> everyday. Google has future fans who flock it&#8217;s <a rel="external" href="http://googleblog.blogspot.com/">official</a> and<a rel="external" href="http://blog.outer-court.com/"> &#8216;fan&#8217; blogs</a> and scour it&#8217;s <a rel="external" href="http://labs.google.com/">labs</a>. This user consumes not just based on subject but based on  what their idol is currently interested in or promoting. They are fanatical about their idol and will irrationally support it&#8217;s future endevours. So <a rel="external" href="http://mccd.udc.es/orihuela/epic/">Google completes its  grid</a> and we follow and invent rationale to use their next beta app. <a rel="external" href="http://www.mozilla.com/firefox/">Firefox</a> built  itself a brand by having loyal fans that cut and pasted banners promoting the  new browser even when it was a fledgling. They had bought into the promise.  Into the future.</p>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B0000DJE9R001006/ref=mu_sam_wma_001_006/103-9994002-6679863"><img width="55" height="55" alt="Michael Jackson" src="http://www.designstamp.com/images/examples/80-michael.gif" /></a></h3>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B0000DJE9R001006/ref=mu_sam_wma_001_006/103-9994002-6679863">I Just Can&#8217;t Stop Loving You</a></h3>
<div class="hide"><span class="pullquote">&#8220;&#8230;I just can&#8217;t stop loving you. And if I stop Then tell me just what will I do&#8230;&#8221;</span></div>
<p>What started as a hobby has become something much bigger. And this love must be shared with others and celebrated whenever, wherever. The love could be for a hobby, a technology, a gadget, a game or even food. This person probably trolls sites such as <a rel="external" href="http://www.macrumors.com/">mac rumors</a> or <a rel="external" href="http://www.wiisworld.com/">wii&#8217;s world</a>, has RSS feeds to sites dedicated to their favorite subject. They might be closet junkies choosing to only revel with others who share this love. They appear normal from the outside. Inside, however they hunger for new information and sharing with others (sometimes under aliases). They will spend some time everyday keeping up with their interest. This person will also sign up for newsgroups and even meet people IRL about a subject that is close to their hearts. It was love at first click. My <a rel="external" href="http://kitchen.industrialbrand.com/">friends at Industrial Brand</a> are &#8220;out&#8221; as big-time foodies!</p>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B000002TMD001001/ref=mu_sam_wma_001_001/103-9994002-6679863"><img width="55" height="55" alt="Glass Tiger" src="http://www.designstamp.com/images/examples/80-glasstiger.gif" /></a></h3>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B000002TMD001001/ref=mu_sam_wma_001_001/103-9994002-6679863">Don&#8217;t Forget Me (When I&#8217;m Gone)</a></h3>
<div class="hide"><span class="pullquote">   &#8220;&#8230;If you could see what I have seen. Broken hearts and broken dreams. Then I wake up and you&#8217;re not there&#8230;&#8221;</span></div>
<p>Just browsing as they call &#8216;em. The surfer starts out not  knowing where they are going, just that they got time to kill. They bounce from  one site to the next, clicking on <a rel="external" href="http://en.wikipedia.org/wiki/Blogroll">blogrolls</a>, <a rel="external" href="http://del.icio.us">del.icio.us</a> links or just  clicking for the sake of it. But sooner or later they realise that the web is  really a small place and end up coming back to the same site. There is huge  oppurtunity here as this user can be seduced into staying or coming back. They  got time. Surfers will come back to sites that look, feel and  behave differently than other sites because, they are more memorable and  somehow managed to stand out from the other 50 sites that were pinged earlier  that day. Give them a newsletter or a contest, get them to sign up and chances are they may just click their way back to you.</p>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B00006311M001001/ref=mu_sam_wma_001_001/103-9994002-6679863"><img width="55" height="55" alt="Boney M" src="http://www.designstamp.com/images/examples/80-boneym.gif" /></a></h3>
<h3><a rel="external" href="http://www.amazon.com/gp/music/wma-pop-up/B00006311M001001/ref=mu_sam_wma_001_001/103-9994002-6679863">Daddy Cool </a></h3>
<div class="hide"><span class="pullquote">&#8220;&#8230;Daddy, daddy cool.<br />
Daddy, daddy cool&#8230;&#8221;</span></div>
<p>Give me the latest gossip. Tell me about the latest trend. Show  me something new. I am a <a rel="external" href="http://www.thecoolhunter.net/">cool hunter</a> on the prowl. I got people who rely on me to tell them the latest greatest  and I can’t dissappoint!  This person thrives on sharing and being the first. They depend on finding  and dispersing information about new things to maintain their ‘cool’ status.  They will forward, post on newsgroups and comment about the latest, greatest  just to be the first to do so. This type of user created the buzz factor that  surrounds the front-page of <a rel="external" href="http://www.digg.com">Digg</a> and makes <a rel="external" href="http://www.techcrunch.com">Tech crunch</a> spit out one of the top  RSS feeds on the internet.</p>
<p>Got to tell you, writing this article made me want to gel my hair, stitch some pleats in my pants and wear white socks (again). Not!</p>
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		<item>
		<title>Designers Rule</title>
		<link>http://www.designstamp.com/opinion/designers-rule.html</link>
		<comments>http://www.designstamp.com/opinion/designers-rule.html#comments</comments>
		<pubDate>Thu, 01 Feb 2007 09:11:12 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[User+Experience]]></category>
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		<description><![CDATA[The power of design is being used in unlikely places and creating competitive advantage Book in an increasingly crowded marketplace. Design has the power to change (even save) lives for the better and create a more functional economy. Here are 10 reasons why designers rule...]]></description>
			<content:encoded><![CDATA[<p>Read the latest headlines or examine the recent product evolutions around us and you will soon realise that all major developments have one driving force in common. Design. From <a rel="external" href="http://www.packagingdigest.com/News/0702news.php">gook-less mustard caps </a> to <a rel="external" href="http://www.radiustoothbrush.com/index.asp?PageAction=VIEWCATS&amp;Category=10">renewable toothbrushes</a>, the power of design is being used in unlikely places and creating <a rel="external" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0131497863/105-9104865-0657257">competitive advantage <img width="12" height="11" alt="Book" src="http://www.designstamp.com/images/common/book.gif" /></a> in an increasingly crowded marketplace. Design has the <a rel="external" href="http://www.massivechange.com/about">power to change</a> (<a rel="external" href="http://www.arts.ubc.ca/index.php?id=433&amp;backPID=6472&amp;tt_news=1697">even save</a>) lives and create a more functional economy. Here are 10 reasons why designers rule&#8230;</p>
<ol>
<li><strong>We are curious.</strong> The best designers are those that bring knowledge to a project but gather perspective from the end-user. Designers are trained to know that they don&#8217;t know all the answers and the best solutions to problems lie in examining context and defining the target. To design for a better future, a designer must uncover how the people lead their lives today. Ask questions, uncover truths and dig to find out who they should be designing for.</li>
<li><strong>We create brands.</strong> Don’t hire a designer who uses the words logos and brands interchangeably. Instead look for designers who think logos are only as important as lipstick on a beautiful woman. Creating a brand means adding true market value that transcends features or benefits.  I paraphrase and borrow liberally from <a rel="external" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0321348109/002-4287590-5867253">the Brand Gap <img width="12" height="11" alt="Book" src="http://www.designstamp.com/images/common/book.gif" /></a> but the idea is that imagine Coke without it&#8217;s brand. It&#8217;s worth half it&#8217;s current market value:<a rel="external" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0321348109/002-4287590-5867253"><img width="376" height="270" alt="Coke's brand value" src="http://www.designstamp.com/images/examples/coke_brand_value.gif" /></a></li>
<li><strong>We create distinction in crowded marketplaces</strong>. Clever design and niche products have made Apple successful again. Good design has always been the cornerstone of what Apple has been known for. Everyone knows that the <a rel="external" href="http://www.techcrunch.com/2007/01/09/apple-announces-iphone-stock-soars/">soon to be available iPhone</a> has nothing amazingly new about it. But we also know that Apple will make access to <a rel="external" href="http://www.apple.com/iphone/">the features and the shear visuals</a> so appealing that the iPhone will make other phones look like Stone Age tablets. Apple understands and leverages the fact that design is the ultimate competitive edge.</li>
<li><strong>Designers are excellent translators. </strong>Got business goals? Got technological constraints? Designers can uncover user goals and then find the sweet spot where business goals and user goals converge. Even better, they can ensure that technology can be leveraged to meet those goals. Designers help business dream big and beyond what exists today and also ground those dreams by presenting a set of very real, tangible user goals. Sure you want to build a <a rel="external" href="http://en.wikipedia.org/wiki/Boo.com">flying pig <img width="12" height="11" alt="visit wikipedia to learn more about boo.com" src="http://www.designstamp.com/images/common/whatis.gif" /></a> but no one wants one! Good design means building products and services that are useful. Less wasted time, less bad products.</li>
<li><strong>Design = Innovation = Design.</strong> When <a rel="external" href="http://www.businessweek.com/magazine/content/05_43/b3956151.htm">Business Week</a> wanted to launch a section on design their research told them that their readers assumed that the section would be all about architecture and interior design. So they renamed that section to be called <em><a rel="external" href="http://www.businessweek.com/innovate/">Innovation</a></em>. A sign of the times we live in. Design walks around wearing a veil called Innovation. Whatever you call it, you are dead in the waters without it. Design not keeps businesses alive, it helps them float to the top and be seen as victorious over their competition.</li>
<li><strong>Design saves lives. </strong>My <a rel="external" href="http://www.palm.com/us/products/smartphones/treo650/">Treo’s tiny buttons</a> have caused me to have many a close-call car accidents (I know, I know, no multi-tasking while driving). That said good design has probably saved my life many a time. From my steering wheel car stereo controls to the<a rel="external" href="http://en.wikipedia.org/wiki/Seat_belt"> 3 point safety belt</a> that keeps me from kissing my windshield. ABS brakes that don’t require me to do anything different than just use a brake like I always would. Designers dare to think different and when they do; they reward us with products that work. While your badly designed website may not kill people, it may contribute to <a rel="external" href="http://en.wikipedia.org/wiki/Carpal_tunnel_syndrome">Carpal Tunnel Syndrome (CTS) </a>or just <a rel="external" href="http://news.bbc.co.uk/1/hi/sci/tech/1829944.stm">good ol&#8217; web rage</a>.</li>
<li><strong>Designs are user advocates.</strong> If you ever have the pleasure to be in a feature discussion meeting, they start to sound like <a rel="external" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0321344758/002-4287590-5867253">a religious debate <img width="12" height="11" alt="Book" src="http://www.designstamp.com/images/common/book.gif" /></a>. I would never…I always…My mother has said…My girlfriend swears she would never…People use whatever anecdotes they possibly can to prove their point of view and ‘win’ the debate. A ‘good’ designer would bring good research to the table. Research based on fact, research based on user goals to validate direction. Use your designer as your stand-in for the user you should be designing for, and trust that they are the voice of the people. That&#8217;s who they want to please. That’s who makes you money and keeps you in business.</li>
<li><strong>Designers make things pretty. </strong>Human nature: “If it looks good, it must be good”. Test this: try using a black and white monitor again.<img width="319" height="32" alt="command prompt" src="http://www.designstamp.com/images/examples/CommandPrompt.gif" /><br />
We are highly visual creatures who make <a rel="external" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0316172324/002-4287590-5867253">snap judgments <img width="12" height="11" alt="Book" src="http://www.designstamp.com/images/common/book.gif" /></a> on the basis of how things appear in that moment. This is how we survive, hunt and gather and marry people who will make use beautiful babies to carry forth our civilization. Designers understand this and use this knowledge to make us products that fit in with our idea of beauty. Beauty is not skin deep, it is the knife’s edge.</li>
<li><strong>A design process is a good process. </strong>You don’t develop a brand, you design a brand. You don’t develop a software application, you design a software application. <img width="505" height="87" src="http://www.designstamp.com/images/examples/productioncycle-2.gif" />Having a user experience focused design approach means that the entire production cycle should have design validation at key points throughout the entire process. This keeps the focus where it should be. On the paying customer.</li>
<li><strong>Designers love constraints.</strong> Tell a designer that they have complete freedom to do what they want, there is no target market and there are no financial or technical constraints. They go crazy. They literally go nuts. They become artists creating for themselves. Designers are defined by constraints and embrace them with open arms. After all, to design for a fixed target, to design for a set of rules and goals is what defines design. It’s what we do.</li>
</ol>
<p>So I propose to you, get designers to rule the world and we will be happier, waste less by building products and services that we actually <em>want</em> to buy and <em> use </em>well. Fire your local self-serving politician, hire a designer and we will live in closer harmony with the planet which we happen to inhabit.</p>
<p>P. S. I apologise to my high-school English teacher. I realise that the title of my article is grammatically incorrect, but what can I say. It&#8217;s ambiguity was seductive!</p>
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		<title>Brainstorming magic</title>
		<link>http://www.designstamp.com/opinion/brainstorming-magic.html</link>
		<comments>http://www.designstamp.com/opinion/brainstorming-magic.html#comments</comments>
		<pubDate>Thu, 01 Sep 2005 17:00:00 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
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		<description><![CDATA[Part of the reason for writing this opinion is to help clients understand why we will brainstorm with them about what we are creating for them. We use two tried and true methods to get us all thinking beyond the comfort of looking at what exists today. To challenge that status quo..]]></description>
			<content:encoded><![CDATA[<p>Part of the reason for writing this opinion is to help clients understand why we will brainstorm with them about what we are creating for them. We use two tried and true methods to get us all thinking beyond the comfort of looking at what exists today. To challenge that status quo.</p>
<p><strong>What if it were magic?</strong><br />
Example 1: If my phone were magic, it would know who I want to talk to. Solution today: Voice activated dialing.</p>
<p>Example 2: If my in-flight experience were magic, I would have privacy so the person next to me doesn&#8217;t see that I drool when I nap. Oh by the way, I&#8217;d like those seats to be more comfortable. Solution today: For the select few <a href="http://www.nwa.com/services/bustrav/wbc/" rel="external">not-in-the-cattle-class</a></p>
<p>Another way to look at this is to look at the user&#8217;s end-goal first and then design the experience around that. Goal-directed design as <a href="http://www.cooper.com" rel="external"> Alan Cooper</a> calls it or User-centered design for the rest of us.</p>
<p><strong>What will be the user&#8217;s goal when they use this product?</strong></p>
<p>Example: Goal: Skip that annoying Celine Dion song playing on my car radio without taking my hands off the steering wheel! Well, for now, we look at <a href="http://news.com.com/BMW+puts+iPod+in+drivers+seat/2100-1041_3-5341081.html?tag=nl" rel="external">steering wheel controls</a> as a quick innovation. Next, talking to your car.</p>
<p>Example 2:  Goal: I want to not have to wait forever to get some ketchup on to my fries (let&#8217;s not judge our culinary habits in this article). <a href="http://www.packworld.com/articles/Departments/14726.html" rel="external">Heinz&#8217;s solution: the upside down ketchup bottle</a> that keeps the ketchup close to where it comes out from and eliminates the wait time. Too bad the design is a bit flawed and the ketchup actually spurts out fast, but in a direction completely unanticipated! By the way, you also pay more for this high-tech bottle than the regular bottle of ketchup.</p>
<p>These innovations are baby steps, but they are new ways to think up solutions to old problems. </p>
<p>So the idea of design brainstorming is simple. Let&#8217;s get our minds thinking beyond what exists today and find opportunities for improving the user experience in ways that haven&#8217;t been thought of before. Some solutions may require the use of complex technology, some not. We are not concerned with technology, budgets and other constraints when we brainstorm. Brainstorming is opening our mind to the possibilities. We will have plenty of time to &#8220;get real&#8221; and make a design that fits within the project&#8217;s constraints. But we want to find that &#8216;innovation mojo&#8217; that will help us create distinctive, more useful design.</p>
<p>More on brainstorming coming soon, for now, I am late for a brainstorming meeting. Need to grab my post-it notes, crayons, flip chart paper, markers, moldable colored clay and fashion magazines and school glue-stick.</p>
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